Magic the Gathering – March of the Machine

Client: Wizards of the Coast

IP: Magic the Gathering

Studio: Axis Studios

Crowd Simulation & Procedural Anim

Responsibilities:

Crowds:
I was responsible for setting up the Crowd Agents with all necessary additions (Foot Locking, Transition Graphs, LODs etc.) and as well as simulating them in shot context.

Additionally I implemented some Procedural Animation with KineFX:
1. Jogging anim clips (a blend between walk and run coming from the animation department, with adjusted weighing)
2. pre and post sim tentacle and tail wiggles + drag
3. post sim hip smoothing