Client: Supercell
IP: Clash Royal
Studio: Axis Studios
Crowds, Stylized Fluid & FX
Responsibilities:
Crowds:
I was responsible for setting up the project wide Crowd Asset for the stadium and making sure shot-specific overrides could be made with ease (such as Randomization, Local Overrides).
A big part of this was preparing the Alembic Caches in Houdini for variant agnostic instancing.
I also took care of the Drumming Barbarian Crowds and matching rhythm with the other involved FX (ripples etc).
Fluid:
Working on the Stylized Fluid FX (cave segment) proved to be challenging as it required a good simulation as a base, but also a fair amount of post-sim work to massage it into the wanted shapes
Stylized Impact FX:
Lastly I had the opportunity to work on the Impact FX with stylized lightning and shapes (1:08), which I would deliver a pre-comp of to the comp team.