Clash Royale – Card Evolution Reveal

Client: Supercell

IP: Clash Royal

Studio: Axis Studios

Crowds, Stylized Fluid & FX

Responsibilities:

Crowds:
I was responsible for setting up the project wide Crowd Asset for the stadium and making sure shot-specific overrides could be made with ease (such as Randomization, Local Overrides).
A big part of this was preparing the Alembic Caches in Houdini for variant agnostic instancing.

I also took care of the Drumming Barbarian Crowds and matching rhythm with the other involved FX (ripples etc).

Fluid:
Working on the Stylized Fluid FX (cave segment) proved to be challenging as it required a good simulation as a base, but also a fair amount of post-sim work to massage it into the wanted shapes

Stylized Impact FX:
Lastly I had the opportunity to work on the Impact FX with stylized lightning and shapes (1:08), which I would deliver a pre-comp of to the comp team.